Map Creator Version 1&2


Map Creator

I was making my game levels by hand, one pixel at a time. It functioned but wasn't much fun so I embarked on this two-month journey to create a Level Maker. It essentially functions like Aseprite, but I'm painting individual game objects which can interact with my character. 

Version One

Version Two

Summary

Background Pixels: The portion of the character overtop of this pixel takes on its colour when the camouflage triggers every 5 seconds (in the Map Creator this occurs everytime you click E) 

Platform Pixels: The character cannot move through these (box collider). 

Matchgame Pixels: The character must be teh exact same colour as these pixels to complete the level. 

Player Button: To instantiate the player and test the level out. 

Set Player Location Button: To allow you to indicate where the player spawns 

Save Button: Creates a .txt file containing the coordinates and colour of each of the aformentioned Pixels. 

Load Button: Loads this .txt file to rebuild the level.

Thanks for checking out Dogmeleon and this map creator. I really appreciate your time - so if you have any questions/comments please don't hesitate to ask.


P.S. I'm currently creating a new set of levels (eeek!) and I'm also adding many new features to the Map Creator for ease of use - hopefully I can release the Map Creator as part of the game so that Players may share their creations!

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