Map Creator Version 1&2
Map Creator
I was making my game levels by hand, one pixel at a time. It functioned but wasn't much fun so I embarked on this two-month journey to create a Level Maker. It essentially functions like Aseprite, but I'm painting individual game objects which can interact with my character.
Version One
Version Two
Summary
Background Pixels: The portion of the character overtop of this pixel takes on its colour when the camouflage triggers every 5 seconds (in the Map Creator this occurs everytime you click E)
Platform Pixels: The character cannot move through these (box collider).
Matchgame Pixels: The character must be teh exact same colour as these pixels to complete the level.
Player Button: To instantiate the player and test the level out.
Set Player Location Button: To allow you to indicate where the player spawns
Save Button: Creates a .txt file containing the coordinates and colour of each of the aformentioned Pixels.
Load Button: Loads this .txt file to rebuild the level.
Thanks for checking out Dogmeleon and this map creator. I really appreciate your time - so if you have any questions/comments please don't hesitate to ask.
P.S. I'm currently creating a new set of levels (eeek!) and I'm also adding many new features to the Map Creator for ease of use - hopefully I can release the Map Creator as part of the game so that Players may share their creations!
Get Dogmeleon
Dogmeleon
The player must camouflage with the background then use their character as a puzzle piece to complete the pattern.
Status | In development |
Author | CoadventureStudios |
Genre | Platformer |
Tags | 2D, Dogs, High Score, Puzzle-Platformer, Singleplayer, Unity |
Languages | English |
More posts
- Dogmeleon Cake and Candy ReleaseFeb 22, 2022
- Dogmeleon Holiday Demo - Out Now!Dec 22, 2021
- Dogmeleon - Original PostDec 22, 2021
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